The problem

Through the Design Studio Standards project we had developed consistency within our static page elements, but separate development teams were still creating different solutions to similar interactive content requirements. We needed to extend the same standards principles to interactive content so that all aspects of page design were considered.

Our pitch

To work with our Learning Architect colleagues to develop best practice learning outcomes and user experience for interactions. These would be built-in to a suite of commonly used interaction types that could be used across any program. This became the Experience Library.

Planned features
  • Universal, modular interaction anatomy that could be configured to specific learning needs
  • Suite of common UI components that could be used across many different interaction types
  • Suite of plug-and-play common interaction types
  • Documentation of design, learning pedagogy and engineering standards housed in a go-to internal website
My role

Lead Designer working within a cross-discipline team of designers, engineers, learning architects, business analysts and QA.

The process
  • Audit of interaction requirements and solutions used across existing projects
  • Research of best practice learning and experience interactions
  • Cross-discipline workshop per interaction type leading to user flows, wireframes, UI design and design specs
  • Iterative Agile process using sprints to develop the universal anatomy and suite of interactions
  • Design and development of the internal documentation website
Result

A global content, UX, and technical development kit that all project teams use to create quality, responsive, and interoperable content.